The City of Three Laws
Located at the juncture of three very different nations, the city of Tredroy has evolved an identity all its own. It's a place of sophistication, trade, diplomatic intrigue . . . and sometimes knives in the night. It's a place where everyday behavior on the West Bank can be a serious offense on the East, and your only hope for freedom might be a dash across the hundred-yard bridge!
From brawling docksides to Council chambers, from wizards' workrooms to wealthy Guildhalls, here is a complete city that will add spice to any fantasy campaign. Tredroy includes places to visit, people to meet, customs, economics, politics, and a short adventure.
Tredroy was designed for use with the . Nothing else is required, but since Tredroy is set in the world of Yrth, it fits seamlessly with , , and . Or it can easily be adapted to any fantasy background and roleplaying system.
Welcome to the City of Three Laws. Be careful . . .
This electronic version of was created from a scan of the 1989 printed edition, and all known errata has been appended to the PDF.
Written by Alexander von Thorn